![]() Its not bad now, but its lacking in comparison with the other ships. The laser guns are no longer THE LASER guns since Moskva and Hindenburg have been introduced. Then on the other hand, this ship does not have the best ca in tier and class anymore, does not have smoke, radar or good AA. But now it has been victim of powercreep. The ship remains pretty much the same from a previous meta that no longer exists that was invisi fire, in that era the ship was OP. Then the ship even though the rudder reacts quite nicely the turning circles is huge. Well, first of all the arcs do not favor any kind of maneuver attacking or retreating. The 20kms allow you to fire them far beyond that.and it's an excellent tool to deny the use of an area to the red team as well as making them turn/expose their flanks.Ĭan you explain why you think Zao needs this buff? Using 12km torps on it is pointless as you'll be inside detection range when firing them. Yoshino is a long range combatant.just like Zao. you're ten times better off grabbing a Gearing and specializing it for torpedoes. The Shimakaze line is worthless as a torpedo ship option. and it has the lowest HP of any DD and gun ROF and turn rate are glacial to the point where you are guaranteed to lose any 1-1 fight vs any full health DD gunning back at you.Īll in all, the IJN DD line as a Long Lance torpedo user is ONLY represented by the Asashio premium destroyer. ![]() 5 more speed than shima torps to boot!) to have a snowball's chance in hell of hitting with ONE torpedo. A shima has to waste skill points on torpedo acceleration just to get the 20km torps down to 16km (and gearing torps get. Gearing torps go out to 16km and are stealthier plus Gearing now has for all practical purposes, the same stealth as Shima.
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